- Download Xcode For Mac
- How To Create A Mac App In Xcode Download
- Download Xcode
- How To Create A Mac App In Xcode Version
- Mac Os Xcode
- To release a MacOS app through the Mac App Store, there is an integrated wizard in Xcode. Distributing your MacOS app outside the Mac App Store is less documented. Open your project in Xcode. Do Product Archive. This brings up the project organizer with a list of archives. So far, this is the same as releasing through the Mac App Store.
- Create a Mac app built with Mac Catalyst. For Xcode 12.0 and later help, see Xcode in Apple Developer Documentation. Welcome to Xcode.
- While it’s easy to develop apps for Linux and Windows on any platform, developing software for Mac requires a toolset called XCode, designed and built by Apple specifically for Mac OS X. XCode is an incredibly powerful piece of software.
With an all-new design that looks great on macOS Big Sur, Xcode 12 has customizable font sizes for the navigator, streamlined code completion, and new document tabs. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a single line of code.
WikiHow is a “wiki,” similar to Wikipedia, which means that many of our articles are co-written by multiple authors. To create this article, 22 people, some anonymous, worked to edit and improve it over time. Learn the basics of building an app for MacOS here. This Lynda.com series takes you through the basics of building a Mac app. It starts with Xcode, and introduces the important concepts you’ll need to learn in order to create a Mac app. You’ll also learn how to get apps on to the Mac App Store and optimise them for the Mac’s full-screen.
Designed for macOS Big Sur.
Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons. The navigator defaults to a larger font that’s easier to read, while giving you multiple size choices. New document tabs make it easy to create a working set of files within your workspace.
How to create a Mac App in XCode; Learn the basic structure of a Mac App; Learn the main differences between OSX and iOS; How to use Table Views – including adding and deleting rows; How to use a text field, a button and an image view; How to select an image from your hard drive, or capture a picture from your computer’s camera.
Document tabs.
The new tab model lets you open a new tab with a double-click, or track the selected file as you click around the navigator. You can re-arrange the document tabs to create a working set of files for your current task, and configure how content is shown within each tab. The navigator tracks the open files within your tabs using strong selection.
Navigator font sizes.
The navigator now tracks the system setting for “Sidebar icon size” used in Finder and Mail. You can also choose a unique font size just for Xcode within Preferences, including the traditional dense information presentation, and up to large fonts and icon targets.
Code completion streamlined.
A new completion UI presents only the information you need, taking up less screen space as you type. And completions are presented much faster, so you can keep coding at maximum speed.
Redesigned organizer.
An all-new design groups all critical information about each of your apps together in one place. Choose any app from any of your teams, then quickly navigate to inspect crash logs, energy reports, and performance metrics, such as battery consumption and launch time of your apps when used by customers.
Download Xcode For Mac
SwiftUI
SwiftUI offers new features, improved performance, and the power to do even more, all while maintaining a stable API that makes it easy to bring your existing SwiftUI code forward into Xcode 12. A brand new life cycle management API for apps built with SwiftUI lets you write your entire app in SwiftUI and share even more code across all Apple platforms. And a new widget platform built on SwiftUI lets you build widgets that work great on iPad, iPhone, and Mac. Your SwiftUI views can now be shared with other developers, and appear as first-class controls in the Xcode library. And your existing SwiftUI code continues to work, while providing faster performance, better diagnostics, and access to new controls.
Universal app ready.
Xcode 12 is built as a Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon for great performance and a snappy interface.* It also includes a unified macOS SDK that includes all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.
Updated automatically
When you open your project in Xcode 12, your app is automatically updated to produce release builds and archives as Universal apps. When you build your app, Xcode produces one binary “slice” for Apple Silicon and one for the Intel x86_64 CPU, then wraps them together as a single app bundle to share or submit to the Mac App Store. You can test this at any time by selecting “Any Mac” as the target in the toolbar.
Test multiple architectures.
On the new Mac with Apple Silicon, you can run and debug apps running on either the native architecture or on Intel virtualization by selecting “My Mac (Rosetta)” in the toolbar.
Multiplatform template
New multiplatform app templates set up new projects to easily share code among iOS, iPadOS, and macOS using SwiftUI and the new lifecycle APIs. The project structure encourages sharing code across all platforms, while creating special custom experiences for each platform where it makes sense for your app.
Improved auto-indentation
Swift code is auto-formatted as you type to make common Swift code patterns look much better, including special support for the “guard” command.
StoreKit testing
New tools in Xcode let you create StoreKit files that describe the various subscription and in-app purchase products your app can offer, and create test scenarios to make sure everything works great for your customers — all locally testable on your Mac.
Get started.
Download Xcode 12 and use these resources to build apps for all Apple platforms.
Xcode is the tool developers use to build apps for the Apple ecosystem – MacOS, iOS, and all things Apple.
This guide will walk you through how to successfully install Xcode onto your Mac, from start to finish.
Here are some handy tips to know before you get started:
- Xcode only runs on a mac. If you are on a PC, sadly you won't be able to use Xcode.
- You'll need a good, stable internet connection. The latest version is around 8 gigabytes in size.
- Be sure to have at least 30 gigabytes of free space on your computer. The latest
.xip
file (v11.4.1 at the time of writing) is ~8 gigabytes zipped. When you unzip it, that's another 17 gigabytes. Then you'll need the command line tool, which is yet another 1.5 gigabytes.
Here's an overview of the steps to install Xcode
- Download Xcode
- Install the command line tool
- Open the new version
- Delete files
Note that I have listed some Terminal commands in the steps below. These commands can be typed into your present working directory. This means that you don't need to navigate to any particular folder.
If you really want to, you can first type cd
before typing the commands in the below steps. This will return you back to the home folder.
Step #1: Download Xcode
There are two ways to do this. For the latest version and a theoretically 'easy' installation, you can use the App Store. I don't recommend this option.
I prefer to use the developer site. This comes with the bonus option of being able to download any version you'd like.
Option #1: Download via the App Store for the latest version (not my preferred option)
In theory, this should be a seamless and pain-free process. But if the installation fails for any reason on the last step, it is very hard to troubleshoot.
There are a few reasons for failure, and no easy way to know which is the underlying cause. If you do encounter a failure, you will need to re-download the entire file again each time you try to fix the failure. As the latest version is 8 gigabytes, I didn't much enjoy this approach.
How To Create A Mac App In Xcode Download
But if you're feeling brave, here are the steps:
- Open the App Store on your mac
- Sign in
- Search for Xcode
- Click install or update
Option 2: Download via the Developer site for a specific version (my preferred option)
- Head to the 'more' section of the Apple developer website
- Sign in with your iTunes account id
- Type in the version that you'd like, and download the
Xcode_x_x_x.xip
file. Keep in mind that Xcode 11.4.1 is 8 gigabytes, so this will take awhile depending on your internet connection. - Once the file is downloaded, click on
.xip
to extract it. Your laptop will extract it to the same folder you downloaded it to. This extraction process is automatic. You don't need to do anything more after you click on the.xip
file. This step will take a few minutes. - [Optional] Once extracted, rename the application to “Xcode11.x.x” if you are using multiple versions.
- Drag application to the Applications folder
- [Optional] Set the new Xcode version as the default. Open Terminal and type
sudo xcode-select -switch /Applications/Xcodex.x.x.app
. Replacex.x.x
with the version number. For example:Xcode11.4.1.app
. You will need to enter in your computer admin password. I'm pretty sure this will update the default Xcode version for all users on your computer, so best to check with other users first
Step #2: Install the command line tool (CLT)
If you have multiple users on your computer, you will need to update the CLT for each user.
Download .dmg
To update the CLT, go to app developer website and download the command line tool .dmg
.
If you have never installed Xcode before, you may be able to update with your Terminal by typing in xcode-select --install
instead of visiting the developer website.
Download Xcode
But if you have an existing version of Xcode installed on your machine, you'll probably see this error:
This means you'll need to go to the developer website instead.
Installing the CLT
When the .dmg
has finished downloaded, double click the file to open it. This will open a little window that looks like this:
Double click the box and follow the prompts to install the CLT. It will take a few minutes to complete.
It may ask you at the end of the installation whether you want to move this to the trash bin. When it does this, it's talking about moving the .dmg
file to the trash bin. Since you should no longer need this file. I always say yes to this.
Step #3: Open Xcode
Open the Applications folder and open the new version of Xcode. If you renamed Xcode, make sure you open the correct application
Xcode may prompt you to install additional components. Click install. This will take a few minutes.
How To Create A Mac App In Xcode Version
While it's installing, check that your default Xcode version is the one you just downloaded:
- Open Terminal
- Type
brew config
- You should see “CLT” and “Xcode” versions, as well as everything else. This should reflect the version that you have just downloaded. In my case, I downloaded Xcode 11.4.1.
Once the components are installed, Xcode will launch. You should be able to pick up your old projects and continue where you left off seamlessly*.
Mac Os Xcode
*Note that if you use any proxy tools, such as Charles, you will need to re-install those certificates in your simulator again.
If you encounter any errors while trying to build or run a project, check which device you are trying to launch. The new version may not remember the device you were using before. If so, click on the device and choose 'Add additional simulators' from the drop down menu to add the device you want.
Step #4. Delete the files
If you don't need the older versions of Xcode on your computer, you can uninstall them and get some hard drive space back.
You can also delete the .xip
file of the version you just downloaded, as well as the CLT.dmg
file.
That's everything. I hope this has helped you successfully install Xcode. Have fun with it!